Link to Unreal Engine website
Link to Steam VR website
Link to Epic Games website Link to HTC VIVE website

WALTHER

      I have worked for many years in 3D computer graphics. Now is the time for the virtual reality.

Virtual Reality (VR) is the use of computer technology to create a simulated environment. Unlike traditional user interfaces, VR places the user inside an experience. Instead of viewing a screen in front of them, users are immersed and able to interact with 3D worlds. By simulating as many senses as possible, such as vision, hearing, touch, even smell, the computer is transformed into a gatekeeper to this artificial world. The only limits to near-real VR experiences are the availability of content and cheap computing power.

 

As with any new technology there are growing pains, and the initial products rarely match up to the vision of the inventor or early adopters. The first mobile phone was released in 1983 and weighed two pounds, making it a far cry from a Nokia brick phone from the 90’s, let alone an iPhone 6s.

 

Virtual reality may be one of the most important technologies in our future, producing a great leap forward in many fields. While most people now focus on VR's use in entertainment areas, its real impacts will be in the arts, business, communication, design, education, engineering, medicine, and many other fields.

 

"The ultimate dream is to merge the real world and the virtual world into a totally seamless experience"

 

 

 

 

 

 

 

 

         Of all the virtual reality viewers available today, I have chosen  HTC VIVE.  Three reasons:

 

One is the most immersive VR headset  (Head Mounted Display).

 

The second area is what Valve and HTC refers to as “room-scale VR”. It is the ability to move around freely inside a pre-defined area; as such not being bound to just standing up or sitting in a chair. This means that you can explore your virtual surroundings with total freedom, only limited by your perimeters.

 

The third area is the Vive controllers. Like the headset, motion tracking has great accuracy in six degrees of freedom, bringing your hands into the virtual world. This feature really emphasizes the importance of Vive and sets it apart from the competition from Samsung and Oculus.

 

The fourth area is Vive’s tight integration with Steam and in particular Steam VR, developed by Valve.

 

The feeling of having real hands inside a game and walk around really makes a difference. You have to try it to really appreciate it but take my word for it; it really works.

HMD

WORKFLOW

IMÁGES

VR

PROJECT

Cinema 4D

3D Studio

Maya

Zbrush

Substance Designer

Substance Painter

 

 

MESH

DESIGN

UVW's

DESIGN

MAPS

TEXTURING

OTHERS

DOCUMENTS

   This is my workflow. The skill and the experience in the handling of tools computer, both of modeling of meshes as of textured, be awarded to the project a level of quality and of realism graphic.

    The final step, once finished the texturized model, is to import to Unreal Engine, a game engine developed by Epic Games.

 

 

MAPPING 3D

SOFTWARE

Crazy Bump

The Foundry Mari

CINEMÁTICS

Ambient Oclusion

Normals

Curvature

ID

 

 

Contact

CONTACT

©

2016  Walther Cornelius

All rights reserved

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